

However, the best part of this game is going out and exploring.

And I honestly have no idea what to make of that and I cannot speak to how much of a difference changing decisions will make. I tried to change 1 decision just to see what would happen when I got back to base, I had to redo a couple of conversations through the radio, which made me think I’d have to redo the mission as well however, I went back to my previous save and didn’t make changes, but still had to go through the 2 different NPC conversations on the radio. I also found out-after encountering Chernobyl Ghosts in the wild for the first time-that when you die, you get an opportunity to change the choices you’ve made by spending chernobylite. If most of your choices don’t matter, then what’s the point of having choices at all? For example, there’s a scene where Olivier says “do you see the smoke from the Duga radar? It’s your friend Mikhail”… I DESTROYED THE RADAR, WHY IS IT THERE? Are they telling me that the game can’t remember one of my first choices and accommodate them? Further, the radar is always there when you look out the window to your base. What I really need to touch upon is the decision-making in this game. You can easily waste resources building something you really don’t need yet. It doesn’t let you know, for example, what is more important than other things to build. The building system is intense and doesn’t hold your hand (nor does any part of this game, to be honest). Along the same line as healing, I was confused about when the border went black and glowing green, you’d think it’s radiation poisoning, but no, it’s your “psyche” which goes down the more people you kill (to replenish, by the way, you need to drink alcohol). When you select the item you want from your quick controls, nothing tells you what it is or how much it will help/heal you and you have to go into your inventory to see what they are-but you will also not find out how much they will heal you.

Silent takedowns are also nearly useless as multiple enemies are rarely far enough from each other to be unnoticed and even if they are, the enemies are so close that they discover the body within a mere minute or so anyway. I also quickly found out (after I immediately died upon my first encounter with ghosts) that you cannot shoot without aiming, which, might I add, is extremely frustrating if you just want to get in a quick shot and also be able to move around quickly when you’re surrounded. Right off the bat, the controls were super heavy, I had to go into the menus and max the sensitivity so I didn’t feel like I was moving through molasses. Despite its steep learning curve-especially for someone without much experience in the genre-once you accept that Chernobylite is confusing as hell, you can get down to the basics and really let the tone, atmosphere, and eeriness guide you on a journey through the destruction and forests of Chernobyl. With that being said, Chernobylite is actually a wonky eurojank survival horror game that really grows on you. You play as a physicist who used to work in the Chernobyl Power Plant, as he enters the mysterious and dangerous contamination zone of Chernobyl. Next, head to the marked location to reach a large chamber where the Black Stalker is waiting for you.Reviewed by Amanda “MandalaaXO” Van ParysĪccording to their website, Chernobylite is a science fiction RPG survival open-world game developed by The Farm 51 and published by All in! Games. I’m going to assume that he did confront you, but he also let you go since you’re trying to save your team. Lastly, please be reminded that this guide contains spoilers.Ĭhernobylite Heist mission – Final boss and endings guideĪfter you see Tatyana in the lab, Olivier may or may not accost you for everything that you’ve done. You can also take a look at our main guide for the Heist mission/finale. Note: For more information, check out our Chernobylite guides and features hub.

Here’s our Chernobylite final boss and endings guide to help you with the last segment of the Heist mission. Then, it’s time for you to decide the fate of Igor and, possibly, the entire Exclusion Zone as well. Past this point, you’ll face off against your rival so you can finally save Tatyana. The Heist mission in Chernobylite can cause you to lose many companions, or all of them could be alive.
